zachary wild

i like building tools that make hard things easier. currently interested in projects that help people leverage their expertise or gain new capabilities.

[ email | github | linkedin ]


things i've built

legal drafting platform
working on this atm. turns out lawyers are good at process codification — they think in procedures, precedents, and edge cases. building pipelines that turn "how we've always done it" into executable workflows. in best cases reduces drafting costs 10x.

rag, document understanding, llm orchestration, knowledge management

autonomous testing agent [ patent ]
handles entire classes of testing problems up-front. led team of 3, shipped 0→1. built the dsl, interpreter, agent, and platform. 5x developer productivity gain, not counting generated tests. makes test automation way more accessible to qa teams with no programming experience but lots of business knowledge.

typescript, react, nestjs, puppeteer, ohm, aws

chatbot for grants.gov
answers questions about the platform, guides users through the application process, and routes people to the resources they need. built reviewer tooling for continuous improvement on intent recognition. caused my first production outage on this thing.

react, express, aws, nlp

open sorcery [ github org ]
founded a dev club at university of maryland. worked on fundamentals (git, c++, unix) through talks and collaborative projects. grew to 40+ members, built a tight community of people who actually enjoyed learning together. somehow got accepted into startup shell (campus accelerator, awesome ppl) despite making zero dollars.

community building, teaching, random projects

viper
anonymous social network for location-based ephemeral message boards. 150k users. ios + parse backend. turns out giving high schoolers anonymous posting tied to their physical location creates predictable chaos. got me in trouble with school administration. learned valuable lessons about content moderation, liability, and why anonymity at scale is hard.

ios, objective-c, parse, location services


experiments & side quests

Farm Tile

open conquest [ github ]
attempted to build an open source 4x mmo for ios as a replacement for pay-to-win apps like game of war. learned i didn't know nearly enough about distributed systems and game server architecture to actually finish it. great failure, learned a ton.

swift, websockets, game design, hubris

augment anywhere [ github ]
ar voxel sandbox with minecraft-like building. take a picture of any surface, create a persistent voxel world on top of it. turns your desk into a buildable landscape. arkit made this way easier than it should've been.

hackathons, arkit, swift, voxel rendering

hips (horrible idea password store)
distributed password storage using reddit as infrastructure. each character of your password becomes an encoded comment on a random post. essentially steganography via reddit's api. do not use this.

cryptography, reddit api


influenced by

gregg mojica (first programmer i worked with, showed me how much there is to learn), david isaac (amazing manager who pushed me to simplify the shit out of systems and see the beauty in that), the internet


if you made it to the bottom you should send me an email

last updated: jan 2026 (i will forget to update this)